Projectile Motion: X or Y Direction?
Stops the projectile’s flight.
- x-direction
- y-direction
Is constant velocity.
- x-direction
- y-direction
Vi = Vsinθ
- x-direction
- y-direction
a = -9.8 m/s2
- x-direction
- y-direction
Is freefall motion.
- x-direction
- y-direction
Vi =Vcosθ
- x-direction
- y-direction
How you find time.
- x-direction
- y-direction
How you find range.
- x-direction
- y-direction
Does not affect how long the ball is in the air.
- x-direction
- y-direction
Vf = Vi
- x-direction
- y-direction
Distance traveled each second does not change.
- x-direction
- y-direction
a = 0 m/s2
- x-direction
- y-direction
Distance traveled each second changes.
- x-direction
- y-direction
Vf = 0 for “how high does it go?
- x-direction
- y-direction
Change of position equals zero from the ground to the ground.
- x-direction
- y-direction
For "how high does it go?" Vi = Vsinθ
- x-direction
- y-direction